Friday, 3 January 2020

Sunset Overdrive Character Brief - hair and final tweaks



 Here is the final outcome of the project! It was an exciting process. I enjoyed it very much and I feel like I learnt a lot.

During the first week of the winter break I worked on the hair. It took me quite a bit to learn how to use Xgen. At first, it seemed unachievable since I had never even opened Maya before, and every tutorial I tried following discouraged me even more.


At some point, I found a very useful tutorial (link). I managed to generate a hair strand and render the albedo and alpha maps. Also, this article helped me a lot with generating the rest of the maps, as well as creating the hair material in Marmoset. (link)
Everything else was pretty straight forward. I arranged all the hair cards manually in 3ds Max, making use of the freeform tools.

1. AO  2. Albedo  3.Direction  4.Normal  5. Specular  6. Opacity

After the character was finished, I went on to create the prop. I decided it would be a guitar, as in the original concept and I opted for a BC Rich Warlock, since it has a really cool design. I modelled it in max, baked and textured it in Substance.


I  tried posing my model differently (as in the concept), but the pose looked unnatural and it didn't really fit the plain expression of her face. So I went for something basic.
i found it hard to decide on the lighting scenario. In the beginning, I went for something resembling studio lighting, but I experimented quite a lot with it and came up with some stage-like lighting.
Overall, I am pretty happy with the way this project came out.





No comments:

Post a Comment