For the second project I chose to model Joon Ahn's Demacian Knight concept. I messaged the artist and asked for permission to make sure there will be no problems when I post it.
Then, I gathered some reference pictures to get a better idea of what each individual piece of armour might look like.
To start off, I sculpted a male figure using reference pictures. I tried to create the armour pieces in ZBrush, but gave up soon after I started. Instead, I modelled the armour in 3ds Max, making use of the freeform tools.
Monday, 21 October 2019
SoT Props - Week 2
I spent the second week baking and texturing the assets, making the plinth and lighting my Unreal scene. For the textures I tried to stay as much as possible within the diffuse and roughness values given in the Art Direction document.
SoT Props - Week 1
On this blog I will make a breakdown of all my university projects, trying to explain my thought process and workflow.
The first brief I chose to tackle is Rare's Sea of Thieves Props Brief, since I like stylised games and I never tried to model anything in this specific style.
During the first week I modelled all the assets in 3ds Max, using the orthographic views provided for an accurate result. Then I imported each one into ZBrush and started working on the high poly sculpt, using polygroups and ZModeler to crease the edges before applying subdivision levels.
After sculpting, I re-imported all the subtools, high and low poly geometry, into 3ds Max to separate them and prepare for baking.
The first brief I chose to tackle is Rare's Sea of Thieves Props Brief, since I like stylised games and I never tried to model anything in this specific style.
During the first week I modelled all the assets in 3ds Max, using the orthographic views provided for an accurate result. Then I imported each one into ZBrush and started working on the high poly sculpt, using polygroups and ZModeler to crease the edges before applying subdivision levels.
After sculpting, I re-imported all the subtools, high and low poly geometry, into 3ds Max to separate them and prepare for baking.
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